Packet Tracer is based on three learning principles
![Learning is active icon](/sites/default/files/images/pt/icon-active-82.png)
Learning is active
![Learning is social icon](/sites/default/files/images/pt/icon-collab-82.png)
Learning is social
![Learning is contextual icon](/sites/default/files/images/pt/icon-technical-82.png)
Learning is contextual
It is meant to facilitate the creation of engaging, collaborative, and localized instructional materials.
Four problem types supported by Packet Tracer:
- Concept-builders: model-building inquiries leading to student-created explications and animations of networking concepts
- Skill-builders: algorithmic problem solving in support of the development of networking procedural knowledge
- Design challenges: constraint-based problems with multiple correct solutions
- Troubleshooting challenges: diagnosing, isolating, and fixing the simulated network from a previously bugged network file
Packet Tracer can be used in a variety of ways:
- Group work
- Class work, Homework, and Distance Learning
- Formative assessment
- Hands-on lab reinforcement
- Lecture demonstrations
- Modeling and visualization of networking device algorithms and networking protocols
- Case studies
- Multi-user cooperative and competitive activities
- Competitions
- Problem-solving activities in concept-building, skill-building, design, and troubleshooting